Created in the final year of university.

Sculpted and texture painted in Blender.

Animated in 3DS Max and a playable character in UDK.


Please note that these screenshots include UDK assets.


I am not sure exactly which versions of UDK/Blender/GIMP this is compatible with unfortunately, but as this is what was handed in and passed it must work on some versions.

UDK Packages
Includes skeletal mesh, control scripts and test maps.
Additional renders
More renders, including untextured/unlit views.