SpaceHawk Raven

Created using Blender and GIMP as a test asset for the unreleased indie top-down exploration-driven shooter SpaceHawk.

Lessons were learned and applied from the work done on Viper Rally; a rough block-out was created first, with the high-poly created by retopologizing that, and a low-poly then created by retopologizing that.

The UDK materials supported dynamic paint colour and damage, able to show wear as the player took damage.


Please note that some assets in these images are from UDK.


UDK Packages; tested on 2014-02.